There’s been some progress on multiplayer, I’ve been working to switch to a unit tested serialisation framework based on the gafferongames article series here.
So far most stuff is working, with the notable exception of monsters in the dungeon. Below is a short video demo:
Also, another big announcement, following this forum post, brightlord, the developer behind the Diablo 1 HD mod/Tchernobog has shared the sources for Tchernobog with me to use as a resource for the further development of freeablo. So, a big thanks to him for that, and here’s hoping it’ll come in useful in the future. I’m afraid, however, I can’t share the sources at the moment, but chunks of them will probably end up in the freeablo codebase.