As it says, v0.3 finally released.
Big features this time round are level 3 level generation, and some cool new gui stuff from konopka90 and Exairnous.
Im hoping that for v0.4 I can get a start on combat and multiplayer, so it should be a more exciting one (a lot of the stuff in this release is a bit “invisible” to end users). I’m also gonna try actually write something on here a bit more often, keep it updated with project status and the occasional general interesting gamedev bit I run into.
Anyway, (slightly less) crappy video, and changelog below:
- Bugfix - monsters spawn on level stairs #112 - Threading refactor #107 - Hotkey selection GUI #106 - level 3 dungeon generation #103 - UI chroma key transparency #96 - UI animation #95 - Bugfix - gui clicks register as movement clicks #88 - Initial version of launcher #33 - sound #26 - better celview gui #134 - Bugfix - music memory leak #111 - Bugfix - exit when DIABDAT.MPQ not found #114, #115