Debian 8 Jessie Stable - I can't compile

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inukaze
Posts: 3
Joined: Sun Jun 12, 2016 5:25 am
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Debian 8 Jessie Stable - I can't compile

Post by inukaze »

Hi there i solved the dependencies needed by my distro :

Code: Select all

sudo apt-get install -y qt5-default libqwt5-qt4-dev libbz2-dev libboost-filesystem-dev libboost-serialization-dev libboost-system-dev libboost-program-options-dev libboost-date-time-dev libsdl2-dev zlib1g-dev libpng++-dev libpng12-dev libpnglite-dev python-dev libpython-dev libboost-python-dev
After i make the folder and follow your explanaiton :

Code: Select all

mkdir -p "/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src"
cd  "/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src"
git clone https://github.com/libRocket/libRocket.git ; cd libRocket
mkdir buildDir ; cd buildDir
cmake ../Build -DBUILD_PYTHON_BINDINGS=On -DCMAKE_INSTALL_PREFIX:PATH="/media/Compartido/Videojuegos/Linux/FreeAblo"
make ; make install
All Fine

i dont wanna put that files inside of

Code: Select all

/usr

Because i can't use the command

Code: Select all

sudo make uninstall

Like anothers sources codes for : delete configs , and files installed by the sources of some softwares. ok then i continue with the FreeAblo.

Code: Select all

cd ../..
git clone https://github.com/wheybags/freeablo.git ; cd freeablo
git submodule update --init
cd .. ; mkdir build ; cd build
ln -s ../freeablo/resources
cmake ../freeablo
-- The C compiler identification is GNU 4.9.2
-- The CXX compiler identification is GNU 4.9.2
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Looking for include file pthread.h
-- Looking for include file pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE  
-- Found SDL2: /usr/lib/x86_64-linux-gnu/libSDL2main.a;/usr/lib/x86_64-linux-gnu/libSDL2.so;-lpthread  
-- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.8") 
-- Found PNG: /usr/lib/x86_64-linux-gnu/libpng.so (found version "1.2.50") 
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/lib/x86_64-linux-gnu/libX11.so
-- Found OpenGL: /usr/lib/x86_64-linux-gnu/libGL.so  
-- Found PythonLibs: /usr/lib/x86_64-linux-gnu/libpython2.7.so (found suitable version "2.7.9", minimum required is "2") 
-- Found BZip2: /usr/lib/x86_64-linux-gnu/libbz2.so (found version "1.0.6") 
-- Looking for BZ2_bzCompressInit in /usr/lib/x86_64-linux-gnu/libbz2.so
-- Looking for BZ2_bzCompressInit in /usr/lib/x86_64-linux-gnu/libbz2.so - found
-- Boost version: 1.55.0
-- Found the following Boost libraries:
--   filesystem
--   serialization
--   system
--   program_options
--   python
--   date_time
--   regex
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
ENET_INCLUDE_DIR
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/extern
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/freeablo
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/celview
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/mpqtool
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/exedump
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/launcher
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/fontgenerator
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/test
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/test
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/test
ENET_LIBRARY
    linked by target "freeablo" in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/freeablo
    linked by target "celview" in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/celview
    linked by target "mpqtool" in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/mpqtool
    linked by target "exedump" in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/exedump
    linked by target "launcher" in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/launcher
    linked by target "fontgenerator" in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/fontgenerator
    linked by target "test_cel" in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/test
ROCKET_INCLUDE_DIR
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/extern
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/components
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/freeablo
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/celview
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/mpqtool
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/exedump
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/launcher
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/apps/fontgenerator
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/test
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/test
   used as include directory in directory /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/freeablo/test

-- Configuring incomplete, errors occurred!
See also "/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeOutput.log".
See also "/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeError.log".
============================================================================================

Ok , i try to "Attach" the log files but ever i recibed the message "Invalid file extension: <name>.any" for example "CMakeError.txt"

Because i can't attach the logs i put here :

CMakeOutput.log

Code: Select all

The system is: Linux - 3.16.0-4-amd64 - x86_64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: /usr/bin/cc 
Build flags: 
Id flags: 

The output was:
0


Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "a.out"

The C compiler identification is GNU, found in "/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/3.0.2/CompilerIdC/a.out"

Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: /usr/bin/c++ 
Build flags: 
Id flags: 

The output was:
0


Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.out"

The CXX compiler identification is GNU, found in "/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/3.0.2/CompilerIdCXX/a.out"

Determining if the C compiler works passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec4242007635/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec4242007635.dir/build.make CMakeFiles/cmTryCompileExec4242007635.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec4242007635.dir/testCCompiler.c.o
/usr/bin/cc    -o CMakeFiles/cmTryCompileExec4242007635.dir/testCCompiler.c.o   -c /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/testCCompiler.c
Linking C executable cmTryCompileExec4242007635
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec4242007635.dir/link.txt --verbose=1
/usr/bin/cc       CMakeFiles/cmTryCompileExec4242007635.dir/testCCompiler.c.o  -o cmTryCompileExec4242007635 -rdynamic 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Detecting C compiler ABI info compiled with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec1010945346/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec1010945346.dir/build.make CMakeFiles/cmTryCompileExec1010945346.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec1010945346.dir/CMakeCCompilerABI.c.o
/usr/bin/cc    -o CMakeFiles/cmTryCompileExec1010945346.dir/CMakeCCompilerABI.c.o   -c /usr/share/cmake-3.0/Modules/CMakeCCompilerABI.c
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Run Build Command:"/usr/bin/make" "cmTryCompileExec2728194868/fast"
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make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function pthread_create exists in the pthread passed with the following output:
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Run Build Command:"/usr/bin/make" "cmTryCompileExec213740661/fast"
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/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=pthread_create    CMakeFiles/cmTryCompileExec213740661.dir/CheckFunctionExists.c.o  -o cmTryCompileExec213740661 -rdynamic -lpthread 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function XOpenDisplay exists in the /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec2302375584/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec2302375584.dir/build.make CMakeFiles/cmTryCompileExec2302375584.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec2302375584.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=XOpenDisplay   -o CMakeFiles/cmTryCompileExec2302375584.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec2302375584
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec2302375584.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=XOpenDisplay    CMakeFiles/cmTryCompileExec2302375584.dir/CheckFunctionExists.c.o  -o cmTryCompileExec2302375584 -rdynamic -lX11 -lXext 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function gethostbyname exists passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec3074006173/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec3074006173.dir/build.make CMakeFiles/cmTryCompileExec3074006173.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec3074006173.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=gethostbyname   -o CMakeFiles/cmTryCompileExec3074006173.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec3074006173
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec3074006173.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=gethostbyname    CMakeFiles/cmTryCompileExec3074006173.dir/CheckFunctionExists.c.o  -o cmTryCompileExec3074006173 -rdynamic 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function connect exists passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec1118403383/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec1118403383.dir/build.make CMakeFiles/cmTryCompileExec1118403383.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec1118403383.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=connect   -o CMakeFiles/cmTryCompileExec1118403383.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec1118403383
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec1118403383.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=connect    CMakeFiles/cmTryCompileExec1118403383.dir/CheckFunctionExists.c.o  -o cmTryCompileExec1118403383 -rdynamic 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function remove exists passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec4074295480/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec4074295480.dir/build.make CMakeFiles/cmTryCompileExec4074295480.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec4074295480.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=remove   -o CMakeFiles/cmTryCompileExec4074295480.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec4074295480
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec4074295480.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=remove    CMakeFiles/cmTryCompileExec4074295480.dir/CheckFunctionExists.c.o  -o cmTryCompileExec4074295480 -rdynamic 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function shmat exists passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec4284354953/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec4284354953.dir/build.make CMakeFiles/cmTryCompileExec4284354953.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec4284354953.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=shmat   -o CMakeFiles/cmTryCompileExec4284354953.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec4284354953
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec4284354953.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=shmat    CMakeFiles/cmTryCompileExec4284354953.dir/CheckFunctionExists.c.o  -o cmTryCompileExec4284354953 -rdynamic 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function IceConnectionNumber exists in the ICE passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec1878013349/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec1878013349.dir/build.make CMakeFiles/cmTryCompileExec1878013349.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec1878013349.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=IceConnectionNumber   -o CMakeFiles/cmTryCompileExec1878013349.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec1878013349
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec1878013349.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=IceConnectionNumber    CMakeFiles/cmTryCompileExec1878013349.dir/CheckFunctionExists.c.o  -o cmTryCompileExec1878013349 -rdynamic -lICE 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'


Determining if the function BZ2_bzCompressInit exists in the /usr/lib/x86_64-linux-gnu/libbz2.so passed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec2879116427/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec2879116427.dir/build.make CMakeFiles/cmTryCompileExec2879116427.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec2879116427.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=BZ2_bzCompressInit -fPIE   -o CMakeFiles/cmTryCompileExec2879116427.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec2879116427
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec2879116427.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=BZ2_bzCompressInit    CMakeFiles/cmTryCompileExec2879116427.dir/CheckFunctionExists.c.o  -o cmTryCompileExec2879116427 -rdynamic -lbz2 
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
============================================================================================

CMakeError.log

Code: Select all

Determining if the pthread_create exist failed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec3007934665/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec3007934665.dir/build.make CMakeFiles/cmTryCompileExec3007934665.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec3007934665.dir/CheckSymbolExists.c.o
/usr/bin/cc    -o CMakeFiles/cmTryCompileExec3007934665.dir/CheckSymbolExists.c.o   -c /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CheckSymbolExists.c
Linking C executable cmTryCompileExec3007934665
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec3007934665.dir/link.txt --verbose=1
/usr/bin/cc       CMakeFiles/cmTryCompileExec3007934665.dir/CheckSymbolExists.c.o  -o cmTryCompileExec3007934665 -rdynamic 
CMakeFiles/cmTryCompileExec3007934665.dir/CheckSymbolExists.c.o: En la función `main':
CheckSymbolExists.c:(.text+0x16): referencia a `pthread_create' sin definir
collect2: error: ld returned 1 exit status
CMakeFiles/cmTryCompileExec3007934665.dir/build.make:88: recipe for target 'cmTryCompileExec3007934665' failed
make[1]: *** [cmTryCompileExec3007934665] Error 1
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
Makefile:118: recipe for target 'cmTryCompileExec3007934665/fast' failed
make: *** [cmTryCompileExec3007934665/fast] Error 2

File /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CheckSymbolExists.c:
/* */
#include <pthread.h>

int main(int argc, char** argv)
{
  (void)argv;
#ifndef pthread_create
  return ((int*)(&pthread_create))[argc];
#else
  (void)argc;
  return 0;
#endif
}

Determining if the function pthread_create exists in the pthreads failed with the following output:
Change Dir: /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp

Run Build Command:"/usr/bin/make" "cmTryCompileExec646831294/fast"
/usr/bin/make -f CMakeFiles/cmTryCompileExec646831294.dir/build.make CMakeFiles/cmTryCompileExec646831294.dir/build
make[1]: Entering directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
/usr/bin/cmake -E cmake_progress_report /media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp/CMakeFiles 1
Building C object CMakeFiles/cmTryCompileExec646831294.dir/CheckFunctionExists.c.o
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=pthread_create   -o CMakeFiles/cmTryCompileExec646831294.dir/CheckFunctionExists.c.o   -c /usr/share/cmake-3.0/Modules/CheckFunctionExists.c
Linking C executable cmTryCompileExec646831294
/usr/bin/cmake -E cmake_link_script CMakeFiles/cmTryCompileExec646831294.dir/link.txt --verbose=1
/usr/bin/cc   -DCHECK_FUNCTION_EXISTS=pthread_create    CMakeFiles/cmTryCompileExec646831294.dir/CheckFunctionExists.c.o  -o cmTryCompileExec646831294 -rdynamic -lpthreads 
/usr/bin/ld: no se puede encontrar -lpthreads
collect2: error: ld returned 1 exit status
CMakeFiles/cmTryCompileExec646831294.dir/build.make:88: recipe for target 'cmTryCompileExec646831294' failed
make[1]: *** [cmTryCompileExec646831294] Error 1
make[1]: Leaving directory '/media/Compartido/Videojuegos/Linux/FreeAblo_Git_Src/build/CMakeFiles/CMakeTmp'
Makefile:118: recipe for target 'cmTryCompileExec646831294/fast' failed
make: *** [cmTryCompileExec646831294/fast] Error 2
Someone can explain me, what i should do, to the code compile fine and generate the files necessaries for create a binary executable of freeablo for testing it ?

User avatar
wheybags
Site Admin
Posts: 86
Joined: Thu Apr 24, 2014 9:01 pm
Location: Ireland

Re: Debian 8 Jessie Stable - I can't compile

Post by wheybags »

Hey, looks like cmake is failing to find enet and librocket.
First of all, do just install librocket in /usr, it make things a looooot easier, also cmake generates a file listing all the paths installed in install_manifest.txt. If you want to uninstall later, just run:

Code: Select all

cat install_manifest.txt | xargs rm
As for enet, that's my bad, I haven't added it to the readme, just aptitude install libenet-dev.

inukaze
Posts: 3
Joined: Sun Jun 12, 2016 5:25 am
Contact:

Re: Debian 8 Jessie Stable - I can't compile

Post by inukaze »

Ok thank you for the answer

sudo apt-get install -y libenet-dev

How i can specify, to find libRocket in another folder , i put it in

/media/Compartido/Videojuegos/Linux/freeablo/libRocket

i really dont wanna put inside my "/usr" becuase i really don't
know what things do this "libRocket" yet. and dont know if possible use
"sudo make uninstall" for remove it

ok i try again with the Git Sources.

User avatar
wheybags
Site Admin
Posts: 86
Joined: Thu Apr 24, 2014 9:01 pm
Location: Ireland

Re: Debian 8 Jessie Stable - I can't compile

Post by wheybags »

If you really want to use librocket from another folder, you'll have to set ROCKET_ROOT (env var) to your librocket install dir before calling cmake, then when running it use LD_LIBRARY_PATH to allow it to find the shared libs, and PYTHONPATH to allow python to find librocket's python extensions.

inukaze
Posts: 3
Joined: Sun Jun 12, 2016 5:25 am
Contact:

Re: Debian 8 Jessie Stable - I can't compile

Post by inukaze »

After i compile i copy the binaries and "resources" to new folder, with my Patche 1.09 "Diablo.exe" & "DIABDAT.mpq" and begin with the test :D

Image

Image

Image

Image

Image

Image

Image

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I saw you have much to do, well when you a fnial playable version, add a section to make translations of text
and if posible override audiofiles of lang with the same of text lang :D (is just ideas) XD

i see in the file "/resources/exeversions/versions.ini"

v109=0d1a2b10f8b7fc1a388109bd8abf05d1
v109b=da62d5cd8bd71a0b66e6d4ef7a111233

Fine to check MD5 sum of executable but i test too with a Patched to Spanish
is v109 too , but the md5 is

v109=a2b69ed352c7d8675b9dd08bee1ce088

And test again , and something interesting happed


Image
Image

Just that with the items xD. i restore my english Diablo Executable. meanwhile i am testing "Diablo" via PlayOnPosix + Wine 1.9.8

Image
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wheybags wrote:If you really want to use librocket from another folder, you'll have to set ROCKET_ROOT (env var) to your librocket install dir before calling cmake, then when running it use LD_LIBRARY_PATH to allow it to find the shared libs, and PYTHONPATH to allow python to find librocket's python extensions.
Can you show me a practical example how i should do that, please ?

Well i test FreeAblo :D , is going in good way :D

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