Player Pathing

Posts: 2
Joined: Thu Aug 13, 2015 8:57 am

Re: Player Pathing

Post by Zilla »

doggan wrote: Also, here is the A* I wrote for originally plugging into freeablo. Maybe it can help you out: ... tar_search
That looks a lot prettier than my implementation! I have mostly been working with pure C for the last few years, so writing "proper" C++ code is still a bit foreign to me. I have some refactoring work to do once I finish integrating the pathfinder into the main game loop :)

Thanks for the links!

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