freeablo A FOSS Recreation of the Diablo 1 game engine 2015-01-23T22:48:09+00:00 http://freeablo.org/forum/feed.php 2015-01-23T22:48:09+00:00 2015-01-23T22:48:09+00:00 http://freeablo.org/forum/viewtopic.php?t=14&p=109#p109 <![CDATA[Freeablo development • Re: Similar project]]> Statistics: Posted by wheybags — Fri Jan 23, 2015 10:48 pm


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2015-01-23T17:38:04+00:00 2015-01-23T17:38:04+00:00 http://freeablo.org/forum/viewtopic.php?t=14&p=108#p108 <![CDATA[Freeablo development • Re: Similar project]]> Statistics: Posted by Ghuntar — Fri Jan 23, 2015 5:38 pm


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2015-01-23T14:03:52+00:00 2015-01-23T14:03:52+00:00 http://freeablo.org/forum/viewtopic.php?t=14&p=107#p107 <![CDATA[Freeablo development • Re: Similar project]]> https://github.com/ade2/XnaD1 in case anyone wants to look at it.

Statistics: Posted by ade — Fri Jan 23, 2015 2:03 pm


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2015-01-08T11:29:15+00:00 2015-01-08T11:29:15+00:00 http://freeablo.org/forum/viewtopic.php?t=19&p=106#p106 <![CDATA[Freeablo General • Re: Freeablo 0.2 Linux]]> Secondly, that's the actual binary, just do ./freeablo, or sh freeablo and it'll run it with the correct libs.
Note: might still not work, neeed to work on my packaging for portable linux builds. Feckin glibc versions are the most annoying shit.
Also re: vms, hardare accelerated things (like freeablo) should work in vmware, but virtualboxes emulated graphics cards are too bad to be useful atm.
I've gotten freeablo working in an osx vimware vm :p.

Statistics: Posted by wheybags — Thu Jan 08, 2015 11:29 am


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2015-01-08T06:54:55+00:00 2015-01-08T06:54:55+00:00 http://freeablo.org/forum/viewtopic.php?t=19&p=105#p105 <![CDATA[Freeablo General • Freeablo 0.2 Linux]]>
I have a linux box and a virtual machine for Windows 7. When I try Freeablo with the virtual machine it crashes right away, not much I can do there.

With Linux, the most notable error I get is like so:

$ sudo sh freeablo
freeablo-binary: 1: freeablo-binary: Syntax error: ")" unexpected

What am I doing wrong here?

Statistics: Posted by qualakon — Thu Jan 08, 2015 6:54 am


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2014-12-11T10:32:37+00:00 2014-12-11T10:32:37+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=104#p104 <![CDATA[Freeablo development • Re: Building Freeablo]]>
Code:
brew install sdl2_image
brew install sdl2_mixer

There are dependencies in CMakeLists.txt, that not actually display warnings if these packages are missing

Statistics: Posted by zykis — Thu Dec 11, 2014 10:32 am


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2014-12-10T17:24:54+00:00 2014-12-10T17:24:54+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=103#p103 <![CDATA[Freeablo development • Re: Building Freeablo]]>
With the full reinstall of the brews (I guess some where previously installed without the --universal tag), I was able to compile librocket (in the brew way).
Now I'm stuck again on the SDL2 path in the makefile when compiling freeablo. As I had not much time, I've left it here. I'll tell you as soon as I fix this.

Statistics: Posted by Ghuntar — Wed Dec 10, 2014 5:24 pm


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2014-12-10T09:25:25+00:00 2014-12-10T09:25:25+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=102#p102 <![CDATA[Freeablo development • Re: Building Freeablo]]> There was some changes, that i provide to CMakeLists.txt, since there is an issue with building for i386, as I have mentioned earlier.
The second difference - I was building just a Makefiles. Without -G Xcode specified.
About the dependencies - there are only Freetype, as i remember.
But installing Freetype, I was also having problems with output architecture.
So, try to check this output:
Code:
artem$ file /usr/local/Cellar/freetype/2.5.3_1/lib/libfreetype.a

it should be universal:
Code:
/usr/local/Cellar/freetype/2.5.3_1/lib/libfreetype.a: Mach-O universal binary with 2 architectures
/usr/local/Cellar/freetype/2.5.3_1/lib/libfreetype.a (for architecture i386):   current ar archive random library
/usr/local/Cellar/freetype/2.5.3_1/lib/libfreetype.a (for architecture x86_64):current ar archive random library

btw: What OSX version do you have installed? 10.10 Yosemite? And what about XCode? 6.1?

Statistics: Posted by zykis — Wed Dec 10, 2014 9:25 am


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2014-12-08T22:58:52+00:00 2014-12-08T22:58:52+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=101#p101 <![CDATA[Freeablo development • Re: Building Freeablo]]> If not, you can uninstall + then reinstall with --universal (should be just boost-python for librocket iirc)

Statistics: Posted by wheybags — Mon Dec 08, 2014 10:58 pm


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2014-12-08T17:10:50+00:00 2014-12-08T17:10:50+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=100#p100 <![CDATA[Freeablo development • Re: Building Freeablo]]>
I'm stuck at the librocket compiling. After having install the "brew tap wheybags/homebrew-librocket" (which says "ok"), I'm launching the "brew install --HEAD librocket" but it fails in a way that none of you specified :

Code:
xxxxxxx$ brew install --HEAD librocket
==> Installing librocket from wheybags/homebrew-librocket
==> Cloning https://github.com/libRocket/libRocket.git
Updating /Library/Caches/Homebrew/librocket--git
==> Checking out revision 07f61ed4805ff86a5a08251eb4e18c38060fb93f
==> cd Build && cmake . -G Xcode -DBUILD_PYTHON_BINDINGS=On
==> cd Build && xcodebuild -project libRocket.xcodeproj/ -configuration Release


The following build commands failed:
   Ld libRocket.build/Release/RocketCore.build/Objects-normal/i386/libRocketCore.1.3.0.0.dylib normal i386
(1 failure)

READ THIS: http://git.io/brew-troubleshooting
If reporting this issue please do so at (not Homebrew/homebrew):
  https://github.com/wheybags/homebrew-librocket/issues


If any of you have an idea...
The only clue I have from brew doctor is the version of xquartz that seems outdated (2.7.6 instead of 2.7.7).

Statistics: Posted by Ghuntar — Mon Dec 08, 2014 5:10 pm


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2014-12-08T14:29:50+00:00 2014-12-08T14:29:50+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=99#p99 <![CDATA[Freeablo development • Re: Building Freeablo]]>

Statistics: Posted by zykis — Mon Dec 08, 2014 2:29 pm


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2014-12-05T16:17:35+00:00 2014-12-05T16:17:35+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=98#p98 <![CDATA[Freeablo development • Re: Building Freeablo]]> I'll try it out now ;)
[EDIT]
It seems that building libRocket on MacOS X 10.10 with XCode 6.1 or higher may confront the next problem:
Code:
"clang: error: invalid arch name '-arch -fPIC'"

The issue discussed here: https://github.com/libRocket/libRocket/issues/229
But since I am completely out of build architecture theme (e.g. "i386" or "x86_64" ), I can't really understand, what is going on there.
Will try to resolve this A.S.A.P
P.S.: What architecture are you aiming on? x86_64? Or it's make no difference, since all contributes are just a code pieces?
[EDIT]
libRocket successfully build for x86_64. Just need to make some changes in CMakeLists.txt, described in the link above

Statistics: Posted by zykis — Fri Dec 05, 2014 4:17 pm


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2014-12-02T00:32:06+00:00 2014-12-02T00:32:06+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=97#p97 <![CDATA[Freeablo development • Re: Building Freeablo]]> http://github.com/wheybags/homebrew-librocket
It _should_ work (works for me :p)

EDIT: hold up, doesn't quite work yet :p

Statistics: Posted by wheybags — Tue Dec 02, 2014 12:32 am


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2014-12-01T22:28:39+00:00 2014-12-01T22:28:39+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=96#p96 <![CDATA[Freeablo development • Re: Building Freeablo]]> I am still on my way with building libRocket right now.
Trying to finish it via cmake. (Could probably use XCode, but wanna try to finish it in that way)
There was a problem with freetype building architechture. On 65%. Issue found here: https://github.com/libRocket/libRocket/issues/90
Now, it's fails on 87% ... If i wont succeed tomorrow, i'll do it via XCode
Thanks for trying it out ;)

Statistics: Posted by zykis — Mon Dec 01, 2014 10:28 pm


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2014-12-01T18:48:52+00:00 2014-12-01T18:48:52+00:00 http://freeablo.org/forum/viewtopic.php?t=18&p=95#p95 <![CDATA[Freeablo development • Re: Building Freeablo]]> When compiling libRocket, it seems the makefile generated is wrong, but the xcode project works fine.
If you add -G xcode to your cmake params when running cmake for librocket it should build through the xcode gui. You can then put the .dylib files wherever you want and reference them via the ROCKET_ROOT environment variable when cmaking freeablo.
There's a few python-related bits you'll have to do too: libRocket/bin contains rocket.py, and building with python bindings enabled should create _rocketcore.so and _rocketcontrols.so, put these three files in resources/python, and you should be good to go.
As for libtom*-related errors, I didn't run into this at all, sorry :(

Statistics: Posted by wheybags — Mon Dec 01, 2014 6:48 pm


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